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- #Extreme warfare revenge alter.dat.data file how to#
- #Extreme warfare revenge alter.dat.data file apk mod#
- #Extreme warfare revenge alter.dat.data file apk#
- #Extreme warfare revenge alter.dat.data file mod#
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#Extreme warfare revenge alter.dat.data file mod#
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#Extreme warfare revenge alter.dat.data file apk mod#
I think one for EWR would work just fine.Eas simulator pro apk mod Go to Settings Security Enable or Tick “Unknown Sources” to install the APK file. I've used one for Madden rosters for example. There are many programs that convert stuff to another format and then back. It would actually be a lot easier to convert the DAT files to something like Access because then features such as copying and pasting records would be easy to do rather than myself having to code all of these things into a program. It would be the same amount of work or more to make it work directly with DAT files because I would have to make a whole spreadsheet interface. The reason I would rather convert the database to something other than the DAT file is that I have a feeling that it would run much slower as EWR does at times. In fact, it would create a whole new DAT file with all of the generated wrestlers.
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The random wrestler idea would work directly with DAT files. It just needs to be in the same format was the rest of the records and attached to the end of the file for example. The DAT files are just basic binary files as far as I can tell so I would be reading the hex values and converting them to numerical values and such.īy making a program, yes I can add to the database using this method. It would be quicker to code and easier to use. dat files directly rather than exporting the database, editing it in another tool then importing the edited data. I didn't mean to literally read the database (wtf?), I meant why not focus your app to work with the. Hex will not import/export the database either, it is simply text replacement. You are insisting the tool will be used to add wrestlers (etc) to the database, but hex cannot add anything, be it an additional single character or a whole new record.
#Extreme warfare revenge alter.dat.data file how to#
If I knew or could figure out how to read the DAT files directly, I would but it would likely be just as slow as reading the HEX values one by one, hence the reason of converting the file to Access or something to make it easier to work with before converting it back to a DAT file for use with EWR. However, in the case of the EXE file itself, I could not add anything more than what was already there. Perhaps stick to reading the DAT files directly rather than creating tools to export, tools to convert, tools to import.ĭon't know if this comment was aimed at me, but I never said I could "add" anything although I could easily add records to the end of a wrestler.dat file if they were in the same format as the others. It will be a lot easier to stick to Access too as that has native database support. Hex editing overwrites pre-existing content, it cannot 'add' anything. I was just wondering if it was practical or not.ĭude from my understanding you're a bit wide of the mark. I was recently making a program to edit a SNES rom via hex methods as well so I know it can be done. With that knowledge, I can make a program that reads it like a hex editor and uses that data to create a spreadsheet or something that you can then edit and change back to a DAT file. I have no idea how to read the database itself in whatever format it was made, but I know that I can edit anything in it with a hex editor. Maybe I'm misunderstanding, but is that something that you could use to modify save game DAT files as well?